Sir Lucius Vandrail

A young knight of Vintaran birth he carries himself with the dignity and confidence of a man born to means and a soldier of some skill.

Description:
Sir Lucius Vandrail
Human Knight 5, Paladin 1
Level 6
Alignment: LG
Abilities: Str 16, Dex 10, Con 12, Int 9, Wis 8, Cha 15 Leadership 12
Initiative: 0 Speed: 30 ft. (6 squares)
Hit Dice: (56 hp)
AC/tch/ff: 21/10/21 (+4 armour, +5 shield, +2 class abilities)_
Saves: Fort 4, Ref 1, Will 6
BAB/Grapple: _+6/+1 Space/Reach: 5 ft./5 ft.
Attack: +2 Longsword + 12 (1d8+5 19-20/x2)
Full Attack: +2 Longsword + 12/7 (1d85 19-20/x2) or Throwing Dagger + 6/1 (1d43 19/20 x2)
Special Attacks: Shield Bash 9 (1d43 20/x2)
Special Abilities: Fighting Challenge (+ 1 att/+ 1dmg/+ 1 will save 4x/day for 7 rounds), Bulwark of Defence (threatened squares are difficult terrain), Test of Mettle (as challenge, DC 14 or all enemies CR 3 or greater must attack for 7 rounds)
Skills: Diplomacy +5, Gather Info +2, Handle Animal +4, Intimidate +5, Knowledge Religion +5, Knowledge Nobility +3, Ride +3, Survival +4
Feats: Weapon Focus Longsword, Endurance, Diehard, Shield Specialization, Leadership
Languages: Common, Myvollan, Ancient Myvollan

Gear:
Weapons: +2 Longsword, Throwing Dagger, +2 Trident

Armour: +1 Large Steel Shield, Mithril Shirt, Ring of Protection +2

Magic Items: 7 Healing Potions (2d8+7), Prayer Beads (1x/day: Cure Serious Wounds 3d8+5, or Remove Blindness, or Remove Deafness, or Remove Disease. 1x/day: Bless)

Mundane Gear: Back Pack, Belt Pouch, Coin purse (kept in pocket inside surcoat) Bed Roll, Tent, Flint, 10′ × 20′ waxed canvas, 50’ hemp rope, grapple hook, 2 water skins, 1 clay jug of red wine, 4 candles, scroll case with blank parchment, ink and quill, hand axe, machete, 22 days trail rations

Wealth: 70 gp, 15 sp, 11 cp, gold chain with symbol of Pelor (120 gp value), ruby ring with House Vandrail insignia (200 gp value)